Interactive Narrative Design Conventions

Interactive Narrative Design Conventions

IDN Design Conventions

wdt_ID ID Name Description Image Primary function Examples for use Overarching concept Design Intention Intended effects Produktion impact Application Manifestation Interdependence Cultural Dependence Proposer name(s) Proposer URL Proposer contact (email) Research status Related publications
1 Scripting Intro text A sentence or two of text in the beginning of an IDN that alerts the interactor of her ability to change to course of the narrative Alert the interactor to areas and extent of the interactor’s agency within the narrative The Walking Dead, The Wolf Among Us, and Game of Thrones: "This game series adapts to the choices you make. The story is tailored by the way you play.”
Life is Strange: “Life is Strange is a story-based game that features player choice, the consequences of all your in-game actions and decisions will impact the past, presence and future. Choose wisely…”.
The Witcher 3: “The fate of individual characters, and sometimes even entire alliances, depends on your decisions.”
The trailer for Heavy Rain: “Make choices. Face the consequences.”
Until Dawn: “The smallest decision can dramatically change the future”.
Scripting the Interactor Guidance What are the indented effects? Minimal Games Screen-based No No Hartmut Koenitz, Christian Roth, HKU University of the Arts Utrecht http://hku.nl/ind hkoenitz@gmail.com unverified trade articles, blog posts, publications (if any)
ID Name Description Primary function Examples for use Overarching concept Design Intention Intended effects Produktion impact Application Manifestation Interdependence Cultural Dependence Proposer name(s) Proposer URL Proposer contact (email) Research status Related publications
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